Xylophobia (3D Horror Game)

Platform: PC

Build: Unity/C#

Role: Game Designer/Developer

Responsibilities:

  • 3D Modeling & Environment Design: Created key areas and props to enhance the game’s eerie atmosphere.
  • Prop Placement & Level Design: Designed and arranged environmental elements to guide players and build immersion.
  • Event Scripting & Horror Mechanics: Developed scripted ghost encounters, jumpscare sequences, and interactive prop mechanics for the first and final areas.
  • Atmospheric Storytelling: Used lighting, sound cues, and object interactions to create tension and horror-driven experiences.

 

Skills Demonstrated:

  • 3D Modeling & Environment Art
  • Level & Prop Placement
  • Horror Game Design & Scripting
  • Event & Interaction System Design
  • Atmospheric & Environmental Storytelling