3D Modeling & Environment Design: Created key areas and props to enhance the game’s eerie atmosphere.
Prop Placement & Level Design: Designed and arranged environmental elements to guide players and build immersion.
Event Scripting & Horror Mechanics: Developed scripted ghost encounters, jumpscare sequences, and interactive prop mechanics for the first and final areas.
Atmospheric Storytelling: Used lighting, sound cues, and object interactions to create tension and horror-driven experiences.