Whirdle World
Platform: PC
Build: Unity/C#
Role: Game Developer
Responsibilities:
Core Game Logic & Mechanics: Developed the complete end-to-end game logic for the word-puzzle experience, including the word validation algorithms, answer randomization, and win/lose state management.
Hardware & Input System Integration: Engineered a custom input system utilizing 5 physical rotary controllers for character selection and a dedicated button for submission, seamlessly bridging physical player actions with digital game events.
Dynamic UI Implementation: Programmed and animated the user interface to provide real-time visual feedback, updating the on-screen display instantly as players manipulated the physical dials and submitted guesses.
Skill Demonstration
- Core Systems & Gameplay Programming
- Hardware & Game Integration (Rotary Encoders/Buttons)
- Physical-Digital Interaction Design
- UI/UX Programming & Animation
- Puzzle Logic Implementation