Whirdle World

Platform: PC

Build: Unity/C#

Role: Game Developer

Responsibilities:

  • Core Game Logic & Mechanics: Developed the complete end-to-end game logic for the word-puzzle experience, including the word validation algorithms, answer randomization, and win/lose state management.

  • Hardware & Input System Integration: Engineered a custom input system utilizing 5 physical rotary controllers for character selection and a dedicated button for submission, seamlessly bridging physical player actions with digital game events.

  • Dynamic UI Implementation: Programmed and animated the user interface to provide real-time visual feedback, updating the on-screen display instantly as players manipulated the physical dials and submitted guesses.

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Skill Demonstration

  • Core Systems & Gameplay Programming
  • Hardware & Game Integration (Rotary Encoders/Buttons)
  • Physical-Digital Interaction Design
  • UI/UX Programming & Animation
  • Puzzle Logic Implementation