Grub Grab
Platform: PC
Build: Unity/C#
Role: Game Developer
Responsibilities:
- Core Mechanic & Game Logic Development: Led the end-to-end development of all gameplay mechanics, translating game design documents into a fully functional and playable experience.
- Hardware & UI Integration: Engineered the primary player interaction system by integrating magnet-based Arduino hardware (“pipes”) with the game, programming and animating UI elements to react dynamically to physical player input.
- Dynamic Environmental Feedback: Implemented and programmed custom animations for LED strips, creating an immersive feedback system that visually communicated the ship’s real-time status to the players.
Skill Demonstration
- Core Systems & Gameplay Programming
- Hardware & Game Integration (Long-Range RFID)
- Sensor-Based Gameplay & Event Systems
- Real-Time Object Tracking
- UI/UX Programming & Animation