Grub Grab

Platform: PC

Build: Unity/C#

Role: Game Developer

Responsibilities:

  • Core Mechanic & Game Logic Development: Led the end-to-end development of all gameplay mechanics, translating game design documents into a fully functional and playable experience.
  • Hardware & UI Integration: Engineered the primary player interaction system by integrating magnet-based Arduino hardware (“pipes”) with the game, programming and animating UI elements to react dynamically to physical player input.
  • Dynamic Environmental Feedback: Implemented and programmed custom animations for LED strips, creating an immersive feedback system that visually communicated the ship’s real-time status to the players.

Skill Demonstration

  • Core Systems & Gameplay Programming
  • Hardware & Game Integration (Long-Range RFID)
  • Sensor-Based Gameplay & Event Systems
  • Real-Time Object Tracking
  • UI/UX Programming & Animation