Cube Countdown

Platform: PC

Build: Unity/C#

Role: Game Developer

Responsibilities:

  • Core Game Logic & Mechanic Development: Designed and programmed the complete end-to-end game logic for the math-based puzzle system, managing game states and win/lose conditions.

  • Dynamic UI Programming: Implemented and animated all UI/UX elements, creating a responsive feedback system where numbers and operators appear on-screen as players interact with the physical RFID blocks.
  • Hardware & Game Integration: Engineered the project’s primary interaction by integrating an RFID sensor system, enabling the game to detect and identify physical blocks (“cubes”) in real-time.

Skill Demonstration

  • Core Systems & Gameplay Programming
  • Hardware & Game Integration (RFID)
  • Sensor-Based Interaction Design
  • UI/UX Programming & Animation
  • Real-Time Data-Driven UI