Cube Countdown
Platform: PC
Build: Unity/C#
Role: Game Developer
Responsibilities:
Core Game Logic & Mechanic Development: Designed and programmed the complete end-to-end game logic for the math-based puzzle system, managing game states and win/lose conditions.
- Dynamic UI Programming: Implemented and animated all UI/UX elements, creating a responsive feedback system where numbers and operators appear on-screen as players interact with the physical RFID blocks.
Hardware & Game Integration: Engineered the project’s primary interaction by integrating an RFID sensor system, enabling the game to detect and identify physical blocks (“cubes”) in real-time.
Skill Demonstration
- Core Systems & Gameplay Programming
- Hardware & Game Integration (RFID)
- Sensor-Based Interaction Design
- UI/UX Programming & Animation
- Real-Time Data-Driven UI