Tidy Tables (VR Game)
Platform: PC/VR
Build: Unity/C# (Meta SDK)
Role: Game Developer
Responsibilities:
End-to-End Development: Coded the entire game from scratch, establishing the foundational architecture and all application logic.
Core Mechanic & Network Engineering: Engineered the game’s primary systems, including the critical PC-to-VR multiplayer connection and the essential image comparison mechanic comparing real-world objects to the virtual target.
Hardware and UI Integration: Managed the complete player-facing experience by integrating the user interface, creating animations, and implementing a custom hardware solution using an Arduino switch.
Skill Demonstration
- Core Systems Programming
- Asymmetric Multiplayer Networking (PC-to-VR)
- UI/UX Programming & Animation
- Custom Hardware & VR Integration
- Real-Time Image Processing & Gameplay Logic