Tidy Tables (VR Game)

Platform: PC/VR

Build: Unity/C# (Meta SDK)

Role: Game Developer

Responsibilities:

  • End-to-End Development: Coded the entire game from scratch, establishing the foundational architecture and all application logic.

  • Core Mechanic & Network Engineering: Engineered the game’s primary systems, including the critical PC-to-VR multiplayer connection and the essential image comparison mechanic comparing real-world objects to the virtual target.

  • Hardware and UI Integration: Managed the complete player-facing experience by integrating the user interface, creating animations, and implementing a custom hardware solution using an Arduino switch.

Skill Demonstration

  • Core Systems Programming
  • Asymmetric Multiplayer Networking (PC-to-VR)
  • UI/UX Programming & Animation
  • Custom Hardware & VR Integration
  • Real-Time Image Processing & Gameplay Logic