Mechanic Design: Designed and implemented new gameplay mechanics such as Dash Potions for quick movement, Stun Potions to immobilize enemies, and other unique potion-based abilities.
Environmental Effects: Developed dynamic environments, including a Poison Gas Zone where players take continuous damage unless they stand near an altar for protection.
Animation Implementation: Imported and managed 2D pixel art animations for attacks, movement, and death sequences, ensuring smooth transitions and proper execution in-game.