Hello!
I’m Boey Sheng Yao, a passionate professional gameplay and 3D Artist who loves to design and develop game!
Got an Interesting project? Send a message to me at shengyao1026@gmail.com
Background
About Me
I am Sheng Yao, a passionate Game Developer and 3D Artist dedicated to crafting immersive and visually engaging experiences. With expertise in both game development and 3D asset creation, I specialize in designing stylized characters, environments, and interactive elements that bring games to life.
Skills & Expertise
- Game Development: Experienced in Unity, implementing game mechanics, UI design, and animation.
- 3D Art & Design: Skilled in 3ds Max, Blender, and Substance Painter for modeling, texturing, and rendering.
- Visual & UI Design: Proficient in Photoshop for creating game interfaces, promotional assets, and concept art.
- Technical Knowledge: Understanding of optimization techniques for game-ready assets and interactive 3D environments.
Experience
I have worked as a freelance and part-time 3D artist on various projects, including stylized game assets, UI elements, and animations. My experience in a startup environment has allowed me to adapt quickly, solve creative challenges, and contribute to innovative game concepts. I’ve gained hands-on experience in game development, collaborating with teams to bring creative ideas to life in interactive experiences. This experience has given me a solid understanding of both the artistic and technical aspects of game development.
Passion & Goals
I am driven by a deep passion for game development and stylized art, always eager to push my skills further. My goal is to refine my craft, particularly in AAA game asset creation, and contribute to projects that blend creativity with technical excellence. I am committed to honing my understanding of game design, development workflows, and asset optimization to produce high-quality work that enhances the gaming experience.
Featured Games
“Potions, Potions, and Potions” is a 2D action game where players defeat monsters by throwing potions. My role in this project was to design and implement engaging mechanics and environmental effects while also handling 2D pixel art animations.
I created unique potion-based mechanics, such as Dash Potions for quick movement and Stun Potions to disable enemies. Additionally, I designed dynamic environmental effects like a Poison Gas Zone, where players take damage unless they stay near an altar for protection, adding a strategic layer to the gameplay.
Beyond mechanics, I was responsible for importing and managing 2D pixel art animations, ensuring smooth transitions for actions like movement, attacks, and death sequences. Through this project, I strengthened my skills in game design, level balancing, animation integration, and player experience optimization.
Xylophobia is a 3D first-person horror game developed in Unity, designed to immerse players in a terrifying, atmospheric experience. My role in this project focused on 3D environment design, prop placement, and event scripting to enhance the game’s horror elements.
I was responsible for modeling key areas and props, ensuring they contributed to the eerie atmosphere. Additionally, I designed and implemented interactive mechanics and scripted key horror events, such as ghost encounters, jumpscare sequences, and prop-based interactions in both the first and final areas of the game.
Through this project, I gained experience in 3D modeling, level design, environmental storytelling, and event scripting, crafting a chilling and immersive horror experience for players.
Eroic Tales is an MMORPG prototype developed in Unity, focused on creating a secure and immersive multiplayer experience. The main objective was to develop a trading system that incorporates Two-Factor Authentication (2FA), adding an extra layer of security for item trading.
This project utilized PUN 2 for real-time multiplayer functionality and Firebase to manage user accounts and in-game data. In addition to the secure trading system, I developed key gameplay mechanics such as player movement, NPC interactions, a shop system, and an inventory system, ensuring smooth and engaging gameplay.
Through this project, I strengthened my skills in Unity game development, multiplayer networking, database management, and gameplay system design, contributing to the foundation of a functional MMORPG.
Abda Royale is a stylized battle royale game where I played a key role as the 3D artist, game developer, and VFX artist. I was responsible for creating all 3D assets, including buildings, characters, and props, handling the full pipeline from modeling, UV unwrapping, and texturing.
Beyond asset creation, I contributed to UI/UX design, marketing materials, and poster design to establish the game’s visual identity. As a game developer, I worked on implementing backend API integration for skill triggers, handling in-game animations, and developing VFX for power-ups. Additionally, I rigged characters to ensure smooth and dynamic movement in the game.
Since this was a team-based project, I also gained experience in GitHub for version control, ensuring smooth collaboration with my teammates. I also worked on game optimization using Unity Profiler and other techniques to improve performance and efficiency.
This project strengthened my expertise in 3D art, game development, UI design, VFX creation, version control, and game optimization.
Astro Park is a mobile platform battle royale game developed in Unity. My role in this project focused on level design, 3D environment creation, environment mechanics scripting, and game optimization.
I designed engaging levels with interactive environment mechanics, including a wind system that lifts players through obstacles and animated props that act as dynamic challenges. I also worked on multiple optimization phases, ensuring smooth gameplay on mobile devices while preventing performance issues like overheating and lag.
This project strengthened my skills in level design, environment scripting, 3D asset creation, and mobile game optimization.